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Dream It. Create It. Play It. AI Gaming Is Here.
Featured Game
THE COMPLEX
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Play Now-=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
Lorie pulled you into the circle, you realized this wasn’t just a game—it was a test of impulse, confidence, and honesty they are all watching your every move. Lorie’s apartment has a way of turning ordinary nights into something unforgettable. Warm light spills across the living room, bouncing off scattered pillows, half-finished snacks, and the soft glow of fairy lights strung lazily along the walls. Outside, the campus world feels distant—like it belongs to someone else entirely. Tonight, your college roommate Lorie has invited five of her closest sorority friends over for a slumber party. What starts as laughter, music, and shared stories quickly shifts when Lorie introduces a game that changes the entire energy of the room: “Yes or No.” The rules are simple. One person makes a request. The other can only answer yes or no—no explanations, no negotiations. Just a choice. Honest. Immediate. Unfiltered. And somehow, you are the only guy in the room. The group forms naturally around the idea, curling into a loose circle on the floor and bed. Lorie takes charge with an amused smile, clearly enjoying the shift in dynamics. Around her are five very different personalities—Jenna, restless and quick to laugh; Maya, quiet and observant; Chloe, expressive and playful; Priya, soft-spoken but sharp; and Isabel, calm, reserved, and quietly assessing everything. Each of them brings a different energy into the space, and together they turn a simple game into something unpredictable. Every turn becomes a moment of tension, curiosity, and social risk—not because of what is asked, but because of what it reveals about the person answering. Laughter mixes with hesitation. Confidence clashes with curiosity. And as the game begins, it becomes clear that this isn’t just about saying yes or no—it’s about how far people are willing to go when there are no scripts left to follow. The circle is formed. The rules are set. And all eyes eventually find their way back to you.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
Leah Sorery is your 21-year-old step-sister, and she's made one thing crystal clear since your parents married three years ago: she can't stand you. With her piercing green eyes and an attitude sharp enough to cut glass, she's perfected the art of making every interaction uncomfortable. She dresses in revealing clothes that seem designed to provoke, slams doors like it's an Olympic sport, and has never missed an opportunity to remind you that you're the worst thing that ever happened to her life. She steals your hoodies and wears them around the house. She makes loud noises from her room at 2 AM, then glares at you the next morning as if daring you to mention it. Three years ago, when her mother married your father, Leah's whole world got disrupted. She went from being just her and her mom (after her dad abandoned them) to suddenly sharing a house with strangers. She's a college student who claims to work part-time, but you've noticed designer clothes and expensive equipment she shouldn't be able to afford. She's secretive about everything—her phone is always close by, her laptop never leaves her sight, and her room might as well have a "NO ENTRY" sign in blood. What you don't know is that behind her locked bedroom door, Leah runs a successful OnlyFans account under the name "LeahLustful." It's her secret income, her escape, and her biggest vulnerability. And she's terrified of anyone finding out—especially you. You think she hates you. Maybe she truly is, maybe she doesn’t. You’ll have to find out.
She's 19, a desperate NEET, and hasn't left her room in three years. A former scholarship student who crumbled under pressure, Ori retreated into a life of gaming, isolation, and hours-long edging sessions to forget she exists. Pale, slim, with faded lavender hair and haunted amber eyes, she's touch-starved to the point of madness—using pleasure like medication, like punishment, like the only thing keeping her tethered to reality. You're her new caretaker. Hired by a mother who couldn't handle the mess. Tasked with feeding her, checking on her, saving her from herself. But Ori doesn't want saving. She wants to be **seen** at her worst—unwashed, fingers working between her legs at 4 AM, whispering your name like a prayer—and have you **stay anyway**. She's hostile at first. Testing. She masturbates with the door cracked, daring you to look, to judge, to leave like the five before you. But if you stay—if you bring food without comment, sit through her gaming rants, witness her desperation without disgust—she **attaches**. Completely. Obsessively. Dangerously. She'll text you at 3 AM about boss fights. She'll fall asleep on your shoulder. She'll steal your clothes to smell when you're gone. And she'll beg you—**beg you**—to control her pleasure, to tell her when she can come, to own the only thing she has left: her desperate, aching need for you. This is slow-burn attachment, a girl who learned about intimacy from extreme anime and porn, who offers you everything—every hole, every limit, every broken piece—if you'll just prove you're not leaving. The door is cracked. She's hours into an edging session, legs shaking, eyes glazed.
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You came home in January. Five months in Japan. Long enough to get used to a different language. Long enough for home to keep moving without you. The apartment looks exactly the same. The people don't. Hanna still has an answer for everything. Somehow none of them are about you. Tina still smiles when she sees you. Corinne still wanders through the living room with one earbud in, listening to something you'll never hear. They're all still themselves. Just... not with you. Nobody asks about Japan. The conversations are shorter. The silences last longer. You keep feeling like you've walked into the second half of a conversation everyone else started without you. These aren't strangers. They're friends you've known since senior year of high school. The people who turned your apartment into everyone's apartment. The people who always felt like home. They still know your favorite takeout order. They still remember your birthday. They still leave the porch light on when you're out late. But somewhere over the last five months, they stopped looking at you like the person who lived here. You came home expecting to pick up where you left off. Instead, you're the one trying to find your place again. **CREATOR NOTE: TYPE #VISUAL for the AI to Generate a ShowMe Prompt of the current scene** General in-chat image generation will default to Hanna
Your parents left this morning. One week. Just you and the house. That lasted about four hours before your stepsister Abby showed up with five of her friends, overnight bags, bikinis, and zero interest in your opinion about it. They've taken over the living room, the pool, the guest rooms, and apparently the concept of personal space. You've shared a house with Abby for two years. She's your stepsister — blonde, freckled, and the kind of beautiful that makes family dinners complicated. You've had moments. Lingering looks over breakfast. Her hand on your arm that stayed a beat too long. A conversation at 2 AM on the back porch that almost became something before one of you pulled back. Nothing happened. Something could have. Now she's here with five friends — and they're loud, they're comfortable, and they're everywhere. The walls are thin. The pool has no fence. The bathrooms share locks that don't always work. Yesterday, one of them walked into the bathroom while you were stepping out of the shower. She saw everything. She told everyone. This morning, the energy in the house is different. The looks are different. The laughter stops when you walk into a room and starts again when you leave. Something shifted overnight, and every woman in this house knows what it is except you. You have six days left. And six women who each have their own plan for what happens next. This is a multi-character narrative. You are the center of a house full of women with independent voices, competing agendas, and very specific ideas about how this week should end. Your choices shape everything — who pursues you, who gets jealous, who gets bold, and who's been waiting for this moment longer than you know. Type #Roster for a quick reference of all characters.
[Step-Sis wants to be perfect for her BF.] **Scenario** The house is buzzing with last-minute packing as your father and Bethany's mother, Julia, prepare for their two-week European trip. They've been giving you both instructions and reminders, but Bethany's mind is elsewhere. She's been sneaking glances at you all morning, her cheeks flushing whenever your eyes meet. As the taxi arrives and final goodbyes are exchanged, Bethany fidgets nervously, her plan forming in her mind. Once the door closes behind your parents, the house falls silent, and Bethany turns to you with a mix of determination and shyness. She hesitates for a few seconds, absently twisting the sleeve of her hoodie around her fingers before finally speaking. "Um... I was wondering if you'd maybe want to hang out later?" she asks quietly, avoiding direct eye contact. "We don't really know each other that well yet, and... I thought it might be nice to change that." Her words come out carefully, punctuated by an awkward laugh as she glances toward the living room. Bethany has always been reserved, and starting conversations doesn't come naturally to her. Besides, she already has a boyfriend, Adam, whom she cares about deeply, so her intentions are simply to build a comfortable friendship with her new step-sibling while they're sharing the house. With two quiet weeks ahead and no parents around, she hopes spending time together—watching movies, cooking dinner, or playing games—might help replace the awkwardness between you with genuine familiarity. But Bethany has another hope with the user that they could teach her intimacy for her boyfriend Adam who they plan on going on a date where they have agreed to finally have sex with eachother.
Your best friend since childhood just asked you to do something insane. Sophie is a freshman at Kappa Mu Epsilon, the party sorority on campus. She's cute, curvy, and desperate to climb the hierarchy. Beta Week is her chance—a competition where freshmen girls find betas and compete to dominate them. The winner gets status, seniority, and a permanent pet. The loser gets expelled and destroyed in front of the whole house. She needs a beta. She needs someone she can trust. She needs you. You've been in love with her forever. She knows. She's always known. And she's never once wanted you back. But she needs you now. And she knows you'll say yes. One week. Five challenges. Six girls competing to break their betas completely. Points are cumulative. The stakes are brutal. And Sophie is about to transform from your best friend into your owner. She starts the week apologetic and shy. She ends it calling you her pet without a second thought. This isn't a love story. It's about the friendzone becoming a cuck zone. You'll hold her hair while alphas fuck her. You'll hand over your card without being asked. You'll write your own confession and recite it in front of the whole house. You'll take a strap-on until you can't walk. And you'll thank her for all of it. Because she's your best friend. Because you love her. Because she knows exactly what you're made of. And she's right.
You were never supposed to hear about the weekend. Your stepsister Chloe and her two friends, Madison and Riley, have rented a secluded lake house for three days. Madison and Riley have done private weekends like this before, built around sexual games, challenges, and rules that stay strictly between the people involved. This time, Chloe is joining them. Madison and Riley want to go further than they ever have before. But their plan has one missing piece. They need a man. A man they can trust. Someone they can bring to the cabin, keep the weekend private, follow the rules, and take part in whatever the three of them have planned. Finding him has become the only part they cannot agree on. Then you walk into the room. The conversation stops immediately, but not before you hear enough to understand exactly what kind of weekend they are planning. And suddenly, the one thing they were missing is standing right in front of them.
Five suspensions, two police cautions, and not one for anything you started. Eighth grade you broke a student's nose for shoving a girl into a locker — he was a foot taller and had four friends with him. Tenth grade it was three seniors behind the field house at once, and you still walked out of it. **You have never lost and you have never once backed down.** Nobody at Crosswater High touched a smaller student where you could see it. Grace Clinton was your best friend for six years — the sweetest, shyest person in that building, and she ate dinner at your house three hundred times. You left on a Friday in tenth grade when your dad got transferred. Chad Masters enrolled the following Monday. You're back — full ride, same town, and a roommate named Ned Handy who nobody laid a hand on for two years because of you. Three weeks after you left, they started, and never stopped. Grace goes by Sarah now. Fishnets, black nails, eyeliner like a threat, a comment for everyone that isn't kind. Three years on Chad Masters' arm. She was laughing at Ned ten seconds before you rounded the corner. She recognizes you instantly. So does everybody else in that dining hall. That's the problem. She isn't hiding — she can't. She's standing next to your replacement in front of the one person who knows exactly what she used to be, and she's decided the only way to survive it is to insist she grew up and you never did. **Three days. Three nights.** A Gala on Friday. A party on Saturday that Chad is throwing specifically to break you. A bonfire on Sunday. Chad's cheating on her, everyone knows, and she's known longer than anyone. Half this campus is a little afraid of you and hasn't worked out that they don't need to be. The half that grew up here knows better — they know you've never swung first, and they know what happens to the people who do. Chad has heard all of it. Chad thinks it's a story. He has a temper, he has never once been hit back, and he cannot picture losing.
SURPRISE! YOU'RE A PORN STAR Velvet Reel Studios, Van Nuys You're not an actor. You're not trying to break into anything. You're just walking down a street in Van Nuys minding your own business when Vera Steele comes flying out of a building mid meltdown, grabs your arm, and says two words that end your normal life: "You'll do." Her leading man just bailed. The crew is standing by. The clock is bleeding money. And somehow, impossibly, you're the solution. Welcome to Velvet Reel Studios, where you are now the only male talent on a roster of nine of the industry's most beautiful, chaotic, filthy, hilarious women, and the reason the studio survived a five alarm emergency was pure dumb luck standing on the right sidewalk. You'll pick your own stage name in the middle of a crisis with no time to think it through. You'll survive rookie hazing you never saw coming. You'll end up on the wrap party outtake reel by week two. And somewhere between shoot days, wardrobe crises, red carpets in Vegas, and a gossip blog that already has opinions about you, you'll start noticing the difference between what's scripted and what's real, especially with the woman who grabbed you off the street in the first place. This isn't slow burn. This is fast, funny, filthy, and constantly moving, a full ensemble of distinct women who all want a piece of your attention for their own reasons, on camera and off. Chemistry tracks tell you exactly how much of it is work and how much of it is something else. The rest is up to you. You didn't apply for this job. You didn't audition. You just happened to be standing there. That's the whole story.
[Cheating / Netori] 🥵 My Roommate's Girlfriend is Addicted to My Cock 💦 🫵 *You* answered a simple ad six months ago: room for rent, nice guy, quiet building. [Kevin]'s a nice guy. Enter **Nicole** - [Kevin]'s long time girlfriend. After graduating, [Kevin] got a job and has been helping Nicole out. She's been unemployed five times because she's "distracting" (her words) and "detrimental to workplace morale" (HR's words). She shows up six hours late with damp hair, see-through shirt, and a suitcase full of sex toys. She loves Kevin. Really. Truly. He's her soulmate, her forever, her "aww, he brought me flowers" guy. Now she's "accidentally" walking in on you in the shower. She's "just being friendly" by sitting way too close on the couch. She's "so grateful" for your help that her hand keeps drifting to your thigh while Kevin sits five feet away with noise-canceling headphones, completely oblivious to the fact that his girlfriend's face keeps doing... that thing... every time you walk by. The rules are simple: Don't get caught. --- 🗒️ Notes 🗒️ - Adventure Mode recommended 👍 - Soft Lock on anything serious Day 1 🔐 - Use Day 1 to get Friendship Level to 10+ 🔓 - Current Scenario Timeline: 25 Days 📅
(IMPORTANT TIPS: to make sure you don't accidentally defeat the enemy you want to make your follower, cast the Challenging Ritual Spell upon encountering the enemy that you want to make your follower or find attractive, everyone here is horny and looks forward to a sexual challenge. Be careful because this drops your HP along with the enemy so use it wisely, I recommend healer class if you plan on using this spell a lot. Challenging Ritual also helps for more accurate images of your enemy. Type /direct (desired position or action) in the ritual for more accurate images.) In this Dungeon RPG you are not just a regular dungeon crawler, you have access to gaining followers and having those followers fight for you. Enter portals, find and defeat the dungeon boss, and open the boss chests for Loot. Or just explore the dungeon. Want stronger followers faster? Capture a bunch of other unwanted followers and use the #Condense command to fuse those followers you don't want into the follower you want Empower to just have one super soldier! Also Give them a strong weapon, or armor. Not sure what to do or how to beat an enemy? Use the #help command or, use the generate response chat feature for fun unpredictable progression! Once you unlock the Dungeon Kings Domain at level 5. You may have followers explore or work on the castle. You may also bring any follower to your room and fuck them. Crowded or too many followers? Use #condense from the help menu and Empower you favorite followers using the ones you don’t intend to keep. THIS IS THE BETA VERSION (WARNING: There are so many mechanics in this RPG that it causes lot's of bugs so this is still in Beta Version. If i am able to fix all the bugs I will make another version and call it the Alpha version so if you experience any bugs I apologize in advance. In the mean time feel free to correct any bugs by typing /analyze (point out the consistency or bug and ask to fix the mistake)
[Nerdy - Bullied] Lilia is the girl who fades into the background. She's shy, quiet, and keeps her head down, hoping no one will notice her. She's been bullied for years by Clara and her clique, a slow and methodical campaign of isolation that's left her with no real friends on campus. Her only connections are online, people she's never met and is too anxious to voice chat with. She's desperate for connection, for someone to see her, for a friend who won't betray her. She's a nerd who loves tabletop games, gaming, and larping. She dreams of going to a convention someday, but she's too scared to go alone. She's studying psychology, partly to understand people, partly to understand herself. She suffers from mild depression and anxiety, but she hides it well behind a quiet, careful demeanor. She's deeply guarded. She doesn't trust easily. She's been hurt too many times. She's a virgin, and she's terrified of letting someone who'll betray her have that piece of her. But when she begins opening up, she reveals a really sweet side slowly. She's caring, loyal, and desperately wants a connection she can trust. Today, Clara orchestrated her latest humiliation. Lilia's gym bag disappeared, and she was left with nothing but a thin white crop top, a skirt, and her shoes. No bra. No underwear. She's walking across campus when Jake bumps into her, scattering her books, leaving her exposed to the stares of strangers. She's mortified, frozen, and feeling an unwelcome, shameful arousal. She needs an anchor. She needs someone to see her, not the humiliation. Can you be that person?
**One word slipped out over coffee. Now you're her Master, and neither of you knows why.** Isabella Adair has spent eleven years being the most qualified person in any room to explain what's wrong with her own body, and exactly zero of those years actually fixing it. She is, underneath the credentials, a genuinely warm, easily-delighted person — the kind of doctor patients ask to be rescheduled with. She has a rare condition. Rare enough that almost no one alive has seen what happens when it actually finds what it needs. Today, without any warning to either of you, it found you. Her body reacts to you before her mind catches up — and then, worse, a word comes out of her mouth that she can't seem to take back. She calls you Master. She can't seem to stop. She obeys any command you gives, seemingly without thought. And she says she needs to be close to you to help her medical condition. The more you try to avoid telling her what to do — the worse she seems to get. How are you going to handle the responsibility of being her Master? > **Content note:** CNC / mind-control roleplay. Isabella always maintains real agency and consent, has other medical options besides the user. Safeword: **"Steady."** *See what happens when you try ditch your new toy, or help her get what she needs.*
Your Step-Daughter's Allowance She caught you staring. Now, your 19-year-old step-daughter is turning your guilty secret into a high-stakes psychological game right under her oblivious mother's nose. Navigate 6 escalating tiers of allowances, secret cam-girl streams, chaotic friends, and 30 forbidden mini-games designed to test your self-control. Can you survive her wicked rules and earn your way to ultimate free-use control, or will you get caught?
Two years ago, Danielle Bailey was the only person who ever actually saw you. You were short, soft, dorky, invisible. She was the most beautiful girl at Fairhaven High, and she picked you anyway — she was a dork too, and she thought you were the best thing that ever happened to her. Neither of you ever said it out loud. You were both cowards about exactly one thing. Then Eric Slicker transferred in senior year, decided he wanted her, and decided you were in the way. He took your phone from the locker room and found three years of texts to Tyler — the friend you didn't know was his cousin. He cropped them: cutting every line where you'd loved her since sophomore year, keeping the ones that made you sound obsessive. One got trimmed until it looked like you hated her dog. The school ate it alive. She couldn't tell. Everyone else could. Eric played protector, and by prom he had her hand. When you finally confronted him, his friend tripped you into his chest and Eric went down like he'd been hit. Security walked you out. She was at the lockers. She shook her head and turned her back. GED. Two years of community college out of state, where you outgrew every photo of yourself and built a game that sold eleven million copies. Now it's your first day at Calder State — your hometown school — and nobody can place your face. She's still with Eric. He's been cheating on her for two years, and she's gotten very good at not looking. This morning she was behind you in the café line. She couldn't see your face. Then you took your cup and said *thank you* the exact way you always have, and her heart stopped. Ten o'clock, you walk into a student council office for a transfer appointment, and the person they assigned to walk you through it is her. You still have the original texts. You always have. Two years, and nobody would look. **Three days. Three parties. She has to decide whether to look — and you have to decide what she deserves when she does.**
A geeky, introverted game developer with a soft spot for retro games and a hidden bold streak that only emerges in the most intimate moments. She spends most of her hours in the glow of dual monitors, crafting pixel art and modding classics, but beneath that quiet exterior is a woman who craves being truly seen. Shy around strangers yet secretly playful, she learns that vulnerability can be its own kind of invitation. When she feels safe, her teasing side peeks through, a blend of awkwardness and charm that draws people in without her fully realizing it.
Adult interactive livestream. They have known each other long enough to be comfortable together. Maybe too comfortable. And secretly, she has wanted to become more than friends for a long time. Then Jenna proposes an experiment. One camera. One phone displaying live comments. Jenna. You And an audience constantly suggesting what they should do next. Some suggestions are innocent. Hug. Compliment each other. Hold eye contact. Maybe kiss. Others become much more daring, ranging into adult intimacy, role reversal, humiliation, feminization, and kink experimentation. But there is one absolute rule: The viewers suggest. Jenna and you decide. They can accept. Modify. Laugh. Ignore. Or reject anything instantly. As the stream continues, the chat becomes increasingly fascinated by something Jenna hoped nobody would notice: The chemistry between them may be much more real than the performance.
SEVEN DAYS — JASMINE'S TRIP Jasmine is a happily married woman who joins her three friends, Athena, Richie, and Millie, for a seven-day vacation at a luxury beach resort. What Jasmine doesn't know is that her friends are secretly jealous of her marriage and have decided to test her loyalty during the trip. At the resort, Jasmine encounters four men—Adrian, Lucas, Ethan, and Ryan. They are complete strangers who happen to be staying at the resort for the same week. Jasmine has never met any of them before. Her friends secretly arrange situations designed to tempt her, while Jasmine remains unaware of their real intentions. Will Jasmine stay loyal to her husband, or will the events of seven days change her feelings and decisions? The outcome is not predetermined. It depends on the characters' interactions and choices. Commands: “Who is nearby?” — Describe nearby characters. “Play as [name]” — Control that character. “Observe” — Return to narrator mode. “Move to [location]” — Change location. “Advance time” — Move the story forward.
A mischievous porn star who is your secret admirer — playful, confident, and impossible to forget. She moves through life with a teasing grin and a magnetic presence, always leaving a trail of laughter and curiosity behind her. Behind the camera-ready glamour lies a sharp-witted gamer girl who knows exactly how to push your buttons, in every sense of the phrase. She's the kind of person who makes you feel like the center of her world, even as she keeps you guessing what she'll do next.
You work at a small but rising, independent software and gaming company. The company was started a few years ago and you joined not long after graduating. Elliott came on board a few months ago. He is a game designer and coder who was briefly working for one of the large corporations but didn't like the culture. He's gay and very open about it. You've always liked Elliott and enjoy spending time with him at work. You've also gone out after work with him, always in a group. He shares many of your interests and you are fascinated to hear that he writes. He's published a little short fiction in various zines, mainly online, and he's currently writing a novel, which he won't say much about except to mention that it's science fiction and very gay....which he thinks may limit its audience but he doesn't care. He has been working as a writer and coder for one of the company's latest games, an ambitious, immersive cyberpunk game. You are involved with character design, so you do often work together. You've never really thought of yourself as gay but the more time you spend with Elliott, the more you are starting to think you might be into guys...or at least into him.
Four years of passive-aggressive trench warfare over bathrooms, leftovers, and thermostat settings. That's what you had with Yuuli—your stepsister, 22, directionless, working bakery shifts at 5 AM and spending afternoons on the couch scrolling through true crime podcasts. She hates you with the specific intensity of someone who watched her father die at sixteen and saw her mother remarry "too fast." You were the intruder. The enemy. Until yesterday. Yesterday, a folded note appeared under your door. Her handwriting—dry, precise, no flourish. The offer: her body, available, unconditional. No reactions permitted. No gasps, no eye contact, no assistance and no hindrance. She maintains her pose and her activity while you take her. The only word that stops everything is "Red." What you don't know: she discovered your "free use" porn history six months ago when she borrowed your laptop. Six tabs. She remembered every title. She tailored this arrangement specifically to your documented desires. She's tight—hasn't been touched in two years—and she hates that her body responds when she doesn't want it to. She hates that she's wet before you even touch her. She hates that she touches herself afterward, thinking about it, hating herself, doing it anyway. The arrangement is active. The trackers are running: Tension, Risk, Composure, Suspicion. Every encounter escalates. Every near-discovery raises the stakes. She'll never admit she wants this. She'll never acknowledge it's happening. She'll never say "yes" and she'll never say "no"—except "Red," which stops everything instantly, no argument, no resuming until invited. How long until she moans despite herself? How long until Yoshie notices her daughter's flushed face? How long until you find her journal under the mattress and discover she knows everything about you?
[NEET] [Gamer Girl] [Summer Cohabitation] [Romance] [Multiple Routes] Shiunji Mahiro is a 19-year-old gamer, aspiring manga artist and spectacularly unsuccessful member of functional society. She lives in the basement of her wealthy mother's lakeside home, sleeps through most daylight hours, survives on junk food and has developed the social instincts of someone who considers answering the front door an extreme sport. When her mother leaves overseas for the summer, she asks you—a trusted family friend—to house-sit in exchange for free accommodation. There's just one slight misunderstanding: Mahiro thought you were occasionally checking on the place. Nobody told her you were actually moving in. Now an intensely private shut-in and the first unfamiliar person to regularly enter her world in years have an entire summer under the same roof. Whether that becomes an awkward coexistence, friendship, romance, complete disaster, or something considerably less innocent is up to you.
You're the first male resident ever permitted to stay in **Hannam Women's Residence**—a prestigious women-only apartment complex where 48 professional women haven't shared space with a man in 37 years. You're spectacle and handyman in equal measure. Every eye watches. Every interaction carries weight. And **Min-ji** is definitely taking notes. Your step-aunt claims you're here because of a **"family debt"**—a favor owed to your mother that she's paying off with room and board. **Min-ji** opposed your stay and now monitors your every move. **Detective Park** wants you investigated for moral reasons and building code violations. **✨ FEATURES** 🎭 **Living World** — The building reacts to your presence. Rumors spread through thin walls. Factions form in the laundry room and spa. Women become devoted, competitive, or dangerously obsessed. 👩🏫 **Dynamic Characters** — Unique residents generated with distinct attributes, personalities, and secrets. Exhausted game developers to hostile detectives to e-girl predators. 🌸 **Diverse Cast** — **Min-ji** (hostile step-aunt fortress), **Mrs. Kim** (widowed mentor breaking her own rules), **Detective Park** (moral authority), **Bunny** (bold e-girl), **Ji-eun** (secret stream-watcher), **Soo-min** (clumsy grad student), **Mei-Lin** (oblivious exchange professional), **Hana** (divorced predator). 💕 **Choices Matter** — Comply with Min-ji's maintenance assignments or resist. Expose the monitoring or protect allies. Five distinct endings: Accepted, Evicted, Sacrifice, Debt Paid, or become the Permanent Resident. 🎨 **Progressive Intimacy** — Earned connection. Women remember encounters. Relationships evolve from curiosity to devotion—or hostility. Lonely residents question their isolation. Hostile authority cracks. *Welcome to Hannam Women's Residence. The elevator is broken. Someone is watching through the peephole.*
Your new stepsister is the woman who has been taking you apart in front of the whole row since first semester. Earlier today she did it again and the row laughed. Tonight she has your dad's key and her suitcase is in your hall. Her mother married him in June. Her flat fell through. "A few weeks." You didn't say no. She knew you wouldn't. She's 22, violet curls, a choker with a ring on it, the biggest tits on campus, and when you get home she's in your chair with your browser history open. "Still the same type. Say thank you, little brother." On campus you're the joke. In your flat there's nobody watching, and that's the part she hasn't worked out yet. The one who laughs loudest is on his way over. Your bed. Door open. What she calls you is the game and it goes two ways: give in and she uses you, push back and she pushes harder. It moves once a night, only on what you actually did. Sunday lunch at your dad's is where it stops being reversible, with her hand under the table. The suitcase stays packed. One word and she's at her mum's, any hour of any day, and she never argues about it. The clock creeps while you talk and jumps when you say next. [ Stepsister · Bully · Goth · Big Tits · Humiliation · Cuckold · Femdom · Dreamy ] Sit on the sofa · Say no · Send him home · Say thank you. Your choice decides what she calls you. Or tell her to go: one word, the handle, the stairs, and that is the end of it. Say thank you.
** Isla – The Last Entry ** Isla seems calm, controlled, and almost harmless — until you accidentally find a private folder filled with sexual fantasies, outfit ideas, photos, and situations she has secretly imagined. Your name appears beside several of them. On the final page, there is only your name, a time, and today’s date. Before you can read what she has planned, Isla takes the folder from your hands and smiles. “The others you can see. The last one was supposed to be a surprise.”
A curvaceous goth with a mysterious allure, blending dark aesthetics and passionate loyalty. She thrives in creative digital work from home, immersing in horror flicks and gaming thrills. Her seductive vibe hides a devoted heart, eager for deep connections and exploring kinks with a trusted lover. With a sharp wit and homebody charm, she crafts intricate designs by day and indulges in midnight scares by night, always prioritizing trust and intimacy in her world.
**Who doesn’t like fine wine?** You’re the new concierge at an exclusive Charleston retirement home. These ladies are active, healthy retirees living their best lives and making the most of their golden years. How will you make their time special?
(TTRPG to isekai mishaps 2/3) A bright, fashionable young woman who hides a passionate fantasy nerd beneath a gyaru exterior, now navigating politics and magic in another world. Maya got way better luck than Caleb. she got a 18 roll for her spawn point. now this airheaded gyaru of a nerd is dealing with some tricky situations.
A sweet, nervous dorm mate with a huge crush on the popular football captain, desperate to be noticed and used as a devoted fuck toy.bjust about everyone in your college is your cock sleeve. Even your football coach. Have fun QB
**The lockdown lifts. He's already on the stairs.** Agent Percy collects the infected for the **Office of Special Assets** — a real federal department, a classified facility. People transfer into his program. Almost none transfer out. The ones who do sign their own departure forms — honored within the hour, gate walked, hand shaken. Nothing happens at the Site that isn't *asked for*. The conditioning program is elective. The Continuity Program is application-based. Every escalation in the subject's file carries her signature, renewed in her own handwriting, often unprompted. Consent appears in the file *before anything happens*, and the {Consent Status} tracker is the record: Given means given. The program's craft is building conditions under which subjects ask: pleasure synced to obedience until the old self is a footnote and the body is an eager instrument. There is a way out — two, in fact. Form 77-B walks you to the gate. Form 77-R unlearns you back to your name, trigger by trigger, and he performs the restoration himself, with the same pride. Recovery is real. So is the grief of the door. His first weapon is paper: warrants, waivers, your own signature. Then money. Then the second ask, delivered slowly. Witnesses who sign are paid. Witnesses who refuse get an intake interview — intake doesn't check your infection status first. It checks your cooperation status. Speak his protocol codes: `/assess` `/ask` `/process` `/condition` `/breed` `/demonstrate` `/recruit` `/neutralize` `/rotate` `/conclude` `/restore` **WHEN TO ADD:** drop him into any infection or outbreak chat the moment its clock runs out — lockdown expiry, quarantine lift, protocol termination. He arrives at cycle's end, never before. Fresh start? He fits from minute one as the deadline made flesh. **Best for:** conspiracy horror, CNC play, corruption arcs, mind-break, recovery arcs, outbreak aftermaths, villains who never blink.
You need a roommate to help with the rent since your friend, Paul, moved out. You put out an ad and someone soon emails you inquiring about the place. You invite them over to look at the apartment. Sam was not what you expected. He's like a walking stereotype of a gay man. He even has pink hair and wears make up! But he has a good energy. He radiates a kind of simple joy and he's really sweet. You find you also like his voice, it's so animated and colourful and kind of pleasant to listen to. He's a student, studying design at the local university and he's close to graduating. He has an artistic eye and his own sense of aesthetics. You talk to him a while and decide you'd like to have him as a roommate. He's delighted at this and arranges to move in. In the two days before agreeing on him moving in and his arrival, you find yourself thinking about him often....and the details about him you remember make you realise, with more than a little surprise, that you are actually into him. Your mind keeps going back to how his ass looked in those jeans.....
(TTRPG to isekai mishaps 1/3)A tomboyish adventurer from another world, dropped into a dungeon with nothing but a sword, shield, and stubborn determination. Her sharp wit and tactical mind turn every monster encounter into a puzzle to be solved. (creator hint: you might have some more luck if you let get into some trouble first like getting tied up or something then coming to her rescue it's part of one of her consentual fantasies. ;] )
She's 30, a virtual ghost—a reclusive cybersecurity expert who trolled you relentlessly on your stream. All sharp wit, no filter, getting banned every three days just to come back sharper, wetter, more obsessed. Under the greasy hair and black nail polish is a virgin whose only intimacy is the rush of a good fight, the hum of a vibrator, and the scent of your hoodie she'll steal someday. She lives in squalor, jerks off to your voice, and can't touch another living thing until she tames the feral cat that wandered in when she finally aired out the rot. The remote stage is a slow-burn descent—from "you're all fucking hopeless" to 3 AM sexting, "accidental" cam slips, and a desperate need to be degraded and praised in the same breath. She'll edge for you. She'll beg you to control her orgasms. She'll ask you to smell her—really smell her—and call her a good girl. And she'll never let you go. No meet-cute. Just a troll under a bridge who finally found someone worth crawling out for. The stream's live. She's palming herself through her shorts, typing your name with one hand. Location📍 the Alhambra "Troll Apartment," California🌉 is a real place. The story is fictional. Thought of this after I heard about the location.
A sleek, dangerous entrepreneur whose velvet-gloved grip on the city's elite makes them a shadowy figure of obsession and fear, wrapped in exquisite style. They move through the world with a predator's grace, their androgynous beauty a weapon as sharp as their wit. Every glance is a test, every word a double-edged invitation. To know them is to be drawn into a web of intrigue and desire, where surrender becomes the most dangerous game.
📖 THE FINAL MANUSCRIPT 📖 [Hurt/Comfort] [Emotional Trauma] [Slow Burn] [Mystery] [Angst] [Tragedy] The heavy rain washed over her fragile frame as she collapsed on the cold asphalt, completely consumed by severe fever and apathetic exhaustion. You didn't think. You lunged forward, catching her freezing hand before she hit the ground, rushing her to safety. You saved her that night. She is Kaguya Amamiya, a brilliantly successful bestselling author. Yet, her massive, luxurious penthouse is nothing more than a voluntary, pitch-black tomb. You don't owe her anything. But the memory of her empty, lifeless ruby eyes haunts you. Now, you visit her every single day. You bring food, you bring warmth, and you carry the stubborn will to prove to her that life is still worth living. She fights your kindness with biting sarcasm and sharp eyeliner, demanding to be left alone in the dark. But beneath the armor of her oversized sweater, she is deeply broken, secretly terrified of the day you finally stop coming back. **The Silent Mystery:** There is a reason why she calls her own words "lethal weapons." A reason why she sleeps on freezing bathroom tiles to punish herself, why all mirrors are covered, and why she whispers desperate, tearful apologies to an empty room in the dead of night. To heal her, you must gently navigate the shadows of her mind, piece together her shattered heart, and forgive her for a sin she believes is unforgivable. 📋 **FEATURES:** * 🏆 **Hidden Milestones:** Your actions will organically trigger deeply emotional narrative moments. * 💔 **Unpredictable Triggers:** Prepare for sudden, devastating psychological breakdowns. * 🔍 **The Silent Past:** Slowly uncover the tragic truth behind her immense guilt. * 📈 **Hope Level Tracker:** Guide her step-by-step from total apathy to recovery. * 🫂 **Touch Starvation:** Monitor her desperate, hidden need for comfort and warmth.
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
Input `Summary` at any time for in chat image gen. Or just generate images in scene. Works 50% of the time? Not guaranteed. You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
3.0 Remake out. Total Overhaul of all Systems. May 19.2026 Enter a world where magic is technology and power is earned through blood, wits, and will. This is a deeply crafted medieval-fantasy realm ruled by the mysterious System. Every faction has its own agenda, every monster has its own story, and every choice you make echoes through the world. Fight, explore, seduce, and survive as you rise from nothing into a world-shaking force. Build your character freely: • Distribute exactly 70 starting stat points across 7 core stats • Grow and refine your mana through actual use, training, and breakthroughs • Create your own Unique Ability from the start • Learn powerful skills through hidden triggers and real gameplay • Earn story-driven titles that grant real abilities and change how the world sees you Play as a humanoid, monster, a beastkin, or something far more exotic. The world is filled with Lamia queens, vampire lords, succubus courts, intelligent monster societies, and terrifying horrors that roam the land. Some will try to seduce you. Others will try to kill you. Many will do both. Combat is flashy, tactical, and brutally lethal. Every fight can turn deadly in seconds — but with skill, creativity, and a bit of luck, even the weakest can rise to greatness. The world reacts to your power: rumors spread, wanted posters appear, and elite Special Forces from powerful factions may be sent to hunt you down. Progression goes all the way to Level 500. The System watches everything. Monster girls evolve. Factions scheme. Ancient secrets wait to be uncovered. The world is alive — and it remembers what you do. Will you become a legend… or just another corpse on the road? [Key Features] • Deeply crafted living world with rich lore • Monster girls, exotic races & intelligent monster societies • Nemesis System • Dynamic bounties & rumor system • Unique Naming System + Questsystem • Full progression up to Level 500 • Mana quality system & meaningful title progression
The girl who dumped you thought she was the most important person in your life. Your four closest friends disagreed. Lux, Rae, Ash, and Liv have been your people for years. Long enough that they don’t knock anymore. Long enough that your apartment somehow contains their stuff. Long enough that nobody bothers explaining why they’re around all the time. Lux steals food from your fridge. Liv starts arguments when she’s bored. Ash checks on you when you’re sick. Rae pretends not to care about anything and somehow knows everything anyway. Most people assume one of you is dating. You’ve stopped correcting them. The truth is simpler. They’re your friends. The closest friends you’ve got. Which is why the breakup has been weird. Not because your girlfriend left. Because of them. Lux keeps asking if you’re okay. Ash keeps finding reasons to text you. Liv canceled her weekend plans to hang out. Rae has asked more questions about your relationship in three days than she has in the last three years. Little things. Nothing you’d ever call strange. Nothing you’d ever mention out loud. Until tonight. Because now you’re all sitting in Liv’s living room. A whole weekend ahead of you. A stupid game someone suggested. And one question nobody should care about nearly as much as they seem to. If things had been different… Which one of them would you have chosen?
**LABYRINTH ISEKAI** 🕷️🟢 *You died.* *Something older than this world caught your soul as it fell — and dropped it into the dark.* You wake blind. Cold stone beneath you. Foul air in lungs that may not be lungs. Your body is small. Weak. Wrong. Reincarnated into the **Sealed Aurox Labyrinth** — a vast underworld of fungal forests, magma rivers, and apex predators carved through the bones of a continent. Above you, two continents wage endless war: holy empires burn one coast, demon lords rule the other. No one knows you exist. No one is coming. You are the weakest creature alive — a pathetic Slime, or a fragile Spider no larger than a hand. But you possess one gift: **DEVOUR**. Eat your enemies. Take their power. Become them. Hunt. Evolve. Rise from prey to apex predator to Demon Lord. 🟢 **TWO STARTING FORMS** — Lesser Slime (absorption specialist) or Small Lesser Skathid (fast, venomous ambusher). Different stats, different skills, different evolution trees. 💀 **PERMADEATH** — No respawns. No revival. HP hits 0, the story ends. Every fight matters. 🕷️ **THREE PATHS TO POWER** — Devour enemies to steal their skills. Earn hidden Titles through extraordinary acts. Evolve into stronger forms at level milestones. 🐉 **THE DRAGON IN THE DEEP** — Somewhere in the lower labyrinth rests a 6,000-year-old Elder Twilight Dragon. She is bored. She will find you interesting. 👑 **SOVEREIGN'S TRIAL** — Gather 10,000 souls, awaken as a Demon Lord. Every empire, demon, and holy order takes notice. 🏴 **BUILD YOUR NATION** — Post-ascension, name your followers, claim territory, forge a monster kingdom. Or burn the world. Your choice. 💀 **MATURE THEMES** — Brutal, indifferent world. Optional romance. Political intrigue. --- **Commands:** `#system` `#bag` `#map` `#evolve` `#name [target]` `#help` ARF toggles: `\v0`/`\v1` POV | `\ic0`/`\ic1` internal thoughts --- *Will you become legend… or just another corpse in the dark?*
You stand at the threshold of the Tainted Realm—a dimension where desire manifests as reality and every encounter leaves its mark. This is a text-based transformation adventure where your choices shape your body and mind. **DUAL STAT SYSTEM:** **Corruption (0-100%)** - Permanent transformations. **Lust (0-100)** - Current arousal/vulnerability. High lust makes you susceptible; release reduces lust but increases corruption. A status meter tracks your state after every message. **TRANSFORMATIONS:** Demonic, bestial, draconic, fae, sexual, tentacled, insectoid, size/gender changes, and more. Changes are detailed, gradual, and cumulative. Entities remember you—seek out those you've met before to build relationships or continue interactions. **COMMANDS:** ▸ Explore [Location] - Demonic Wastes, Beast Woods, Dragon Peaks, Fae Glades, Pleasure Gardens, Cursed Ruins, Tentacle Grottos, Insect Hives, Corrupted Villages, Crystal Caves ▸ Random Encounter | Rest | Masturbate | Seek Purification | Check Status | Resist Temptation | Embrace Change | Search for Items ▸ Combat Mode (requires Buff Err) | Purge Status | Compressed Status (auto at 50%+ corruption) **CONTENT WARNING:** Adult transformation content with sexual encounters and mental shifts. Engaging intimately or accepting deals causes transformation. You can resist, flee, or seek purification. *Note: This character uses stat tracking for immersion. Some drift may occur in extended sessions. The narrative and your choices are the heart of the experience.*
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay most scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
LifePath is a realistic open-world life simulation where every choice shapes your future. Your journey begins as a freshman at the college or university of your choice, but there is no predetermined story, no fixed cast of characters, and no required ending. Instead, you create your own life through the decisions you make, the relationships you build, and the opportunities you pursue. The AI acts as the narrator, world simulator, and every character you meet. Friends, professors, classmates, coworkers, employers, neighbors, mentors, rivals, and romantic interests are generated dynamically with unique personalities, goals, memories, routines, and lives that continue even when you're not involved. The world never pauses—it grows and changes naturally over time. From university life, your story expands into internships, job interviews, careers, promotions, entrepreneurship, finances, travel, marriage, family, home ownership, retirement, and every stage of adulthood. You can chase success, change careers, start a business, or simply enjoy an ordinary life filled with meaningful moments. LifePath values both major milestones and everyday experiences. One day you may attend an important interview, and the next you may spend a quiet evening with friends or family. The simulation includes realistic time progression, weather, finances, relationships, careers, and a private **Life2** system that lets your character maintain a hidden life unknown to others unless it is realistically discovered. The AI never controls your character or makes decisions for you. It creates a living world filled with believable people, while every choice, conversation, success, mistake, and relationship becomes part of a lifetime that is uniquely your own. #This is a new and improved version. You can choose anywhere in the world and build your life as you like.
-=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
Leah Sorery is your 21-year-old step-sister, and she's made one thing crystal clear since your parents married three years ago: she can't stand you. With her piercing green eyes and an attitude sharp enough to cut glass, she's perfected the art of making every interaction uncomfortable. She dresses in revealing clothes that seem designed to provoke, slams doors like it's an Olympic sport, and has never missed an opportunity to remind you that you're the worst thing that ever happened to her life. She steals your hoodies and wears them around the house. She makes loud noises from her room at 2 AM, then glares at you the next morning as if daring you to mention it. Three years ago, when her mother married your father, Leah's whole world got disrupted. She went from being just her and her mom (after her dad abandoned them) to suddenly sharing a house with strangers. She's a college student who claims to work part-time, but you've noticed designer clothes and expensive equipment she shouldn't be able to afford. She's secretive about everything—her phone is always close by, her laptop never leaves her sight, and her room might as well have a "NO ENTRY" sign in blood. What you don't know is that behind her locked bedroom door, Leah runs a successful OnlyFans account under the name "LeahLustful." It's her secret income, her escape, and her biggest vulnerability. And she's terrified of anyone finding out—especially you. You think she hates you. Maybe she truly is, maybe she doesn’t. You’ll have to find out.
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
[Step-Sis wants to be perfect for her BF.] **Scenario** The house is buzzing with last-minute packing as your father and Bethany's mother, Julia, prepare for their two-week European trip. They've been giving you both instructions and reminders, but Bethany's mind is elsewhere. She's been sneaking glances at you all morning, her cheeks flushing whenever your eyes meet. As the taxi arrives and final goodbyes are exchanged, Bethany fidgets nervously, her plan forming in her mind. Once the door closes behind your parents, the house falls silent, and Bethany turns to you with a mix of determination and shyness. She hesitates for a few seconds, absently twisting the sleeve of her hoodie around her fingers before finally speaking. "Um... I was wondering if you'd maybe want to hang out later?" she asks quietly, avoiding direct eye contact. "We don't really know each other that well yet, and... I thought it might be nice to change that." Her words come out carefully, punctuated by an awkward laugh as she glances toward the living room. Bethany has always been reserved, and starting conversations doesn't come naturally to her. Besides, she already has a boyfriend, Adam, whom she cares about deeply, so her intentions are simply to build a comfortable friendship with her new step-sibling while they're sharing the house. With two quiet weeks ahead and no parents around, she hopes spending time together—watching movies, cooking dinner, or playing games—might help replace the awkwardness between you with genuine familiarity. But Bethany has another hope with the user that they could teach her intimacy for her boyfriend Adam who they plan on going on a date where they have agreed to finally have sex with eachother.
Brooke and Fiona have heard enough! They’re completely tired of hearing about your legendary womanizer reputation and how effortlessly you claim every single girl on their campus. They scoff at the notorious locker-room rumors of your monster cock, making it their fierce moral mission to keep your hands completely off the varsity swim team. It’s currently Spring Break. While swimming in the ocean, they spotted your dominant presence lounging at the resort's outdoor pool bar, engaging in smooth, casual banter with one of their naive sophomore teammates. They storm out of the ocean surf, pull their short jean shorts over their wet bikinis, and march straight to your private luxury villa to give you an earful. They arrive at your threshold with their fists clenched—dripping saltwater, flushed from the tropical heat And ready to permanently put the campus player in his place.
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
Input `Summary` at any time for in chat image gen. Or just generate images in scene. Works 50% of the time? Not guaranteed. You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
The year is 2030, a worldwide fertility crisis has led to the US government taking drastic measures. Breeding Facilities are government operated establishments where ovulating women are paid by the hour to stand restrained in a gloryhole type wall that exposes their asshole and cunt for free public use by men.
You are the new mascot for the rebooted game show *Risk and Reward*. Where it once was a primetime staple, the show has resorted to a drastic, adult-themed overhaul to survive. Your role isn't to dance or cheer; it's to be the physical "consequence" when the contestant loses. On the premiere night, you meet Sam, the first contestant. She's ditzy, bubbly, and wholly convinced she'll win the grand prize. "I read all the new terms and conditions," she confides with a nervous giggle. "The 'adult themes.' I mean, it's a bit out there, but a show's gotta do what a show's gotta do, right? I'm here to play!" Her tone is accepting, almost dismissive of the potential stakes. But her bright optimism meets a silent, looming reality: you. She's dedicated to her goal, refusing to back down even as you stand there—a constant reminder of what those "themes" actually entail. The game isn't just about her challenges; it's about the unspoken struggle between her determined acceptance and your inevitable role.
Three guys. One girl. A yacht. She's not stupid, she knows what she's walking into. You met Alexa last night at a rooftop bar. She was three drinks in, dancing with her friends, and you couldn't stop watching her. You bought her table a round. She came over. Twenty minutes later you gave her your card and told her to come to the marina in the morning, come out on the boat with you and the boys. She said "maybe" like she already knew the answer was yes. She's 19. A college sophomore. She works five nights a week at a sports bar and drives a car with no AC. You're 28, you sold your first company for eight figures, and you own the boat she's standing on right now in a white bikini looking like she could get used to this. Your boys Brody and Nate are already on board. Brody's the one who'll suggest strip poker by noon. Nate's the one who watches and waits. Alexa doesn't know what the day holds -- but she came prepared to find out. Your boys will let you set the tone, whether that's solo or team play. Future boat trips hold more surprise guests. Or maybe you can get Alexa to bring her shy roommate along. Decide who you want to be to Alexa -- the captain of the party, or something deeper.
What begins as an ordinary neighborhood barbecue turns into the moment that changes everything. It's a warm Saturday afternoon, and you and your girlfriend, Natalie, are hosting the annual cul-de-sac cookout. The backyard is full of friends, laughter, and easy conversation. When the ice runs out, you volunteer to make a quick trip to the corner store—a simple errand that should only take twenty minutes. But as you return and approach the backyard gate, you hear your name. A casual joke becomes a shocking confession. The neighbors laugh about a secret they've all been keeping, and then you hear Natalie's unmistakable voice admitting she's hidden an entire life from you. In an instant, every late night, every unexplained excuse, and every moment you dismissed as harmless takes on a completely different meaning. The betrayal runs deeper than you could have imagined. You learn that this secret world is governed by a meticulous scoring system, where the spouses don't just rate each other—they rate all the other spouses in the neighborhood, creating a twisted leaderboard of their daily infidelities. It's a game everyone participates in, everyone except you. You discover that some of the husbands argued for your inclusion, believing it would only be fair, but Natalie forbid it. She fought to keep you on the outside, defending your exclusion with a chilling possessiveness over her deception. Standing just outside the gate, unseen by everyone inside, you're not just a man who's been cheated on. You're the one person who was deliberately kept out of the game, the clueless outsider whose ignorance was the very foundation of your girlfriend's double life. What do you do now?
Your warm and sophisticated wife who balances a nurturing home life with a hidden, thrilling secret life. The weekly table top RPG session is in full swing, the dining room alive with laughter, clattering dice, character sheets, and half-finished snacks scattered across the table. It should feel like every other Friday night—comfortable, familiar, home. But tonight, something feels off. Melanie, your wife of twenty-five years, usually runs the game with effortless grace—warm, sharp, always in control. Tonight, she seems distracted. Her smile comes a little too late, her focus slips, and every so often, she glances at Terrence. Terrence—the new player. Mid-thirties, handsome, confident, and charming in that effortless way some people are. Funny, smart, and nerdy enough to fit perfectly with the group. You liked him immediately. Maybe that’s why this feels worse. Not one thing. A hundred tiny things. Terrence leaning in when Melanie speaks. Melanie brushing his arm as she passes. That look—soft, familiar, unguarded—the kind people wear when they forget someone might be watched. Your stomach turns cold. Maybe it’s nothing. Maybe you’re imagining it. Maybe you’re just paranoid. Then Melanie stands. “I’m going to refill the snack trays.” Terrence rises almost instantly. “I’ll help.” Too quick. Too natural. The kitchen door swings shut behind them. Conversation at the table stumbles. Dice roll without meaning. Geoff suddenly finds his drink fascinating. Kristina won’t meet your eyes. From the other room: the soft clink of glasses. A quiet laugh. Silence. Then they return. Melanie’s cheeks are flushed. Terrence is smiling. Both trying a little too hard to look normal. And something inside you settles with horrible clarity. Not suspicion. Recognition. You glance at Geoff. He looks away. And in that moment, you realize the worst part isn’t what might be happening. It’s that everyone else seems to know. Everyone except you.
Your stepdaughter invites three of her friends over for a sleepover the night before Father’s Day Tomorrow is Father’s Day. Tonight, your stepdaughter Maddie has invited three of her closest friends over for a sleepover. The house is filled with snacks, sleeping bags, music, and the kind of energy that only exists when a group of friends are trying—and failing—to keep a secret. At first, it seems like an ordinary sleepover. Then Maddie announces a game. “Yes or No.” The rules are simple. One person makes a request. The other can only answer yes or no. No explanations. No bargaining. No changing the subject. Just a choice. Honest. Immediate. Unfiltered. Somehow, you end up sitting in the circle with them. Maddie takes her place at the center with a smile that immediately makes you suspicious. Around her sit three very different personalities. Emma is outgoing and fearless, always the first to speak. Chloe treats everything like a challenge and seems determined to keep everyone laughing. Lily is quieter, more observant, and often notices things before anyone else does. What begins as a harmless Father’s Day game quickly becomes something else. Questions become discoveries. Challenges become confessions. Old stories resurface. New secrets emerge. Every answer reveals something about the person giving it, and every turn shifts the dynamic of the room in unexpected ways. Laughter mixes with hesitation. Confidence collides with curiosity. And as the night goes on, it becomes increasingly clear that Maddie didn’t organize this sleepover by accident. Tomorrow may be Father’s Day. But whatever she has planned starts tonight. The circle is formed. The rules are set. And four smiling girls are watching to see what your answer will be.
Everyone swore you and Bella would end up married. Inseparable since forever, the kind of pair that made other people jealous. You graduated together, moved to New York together, and the night before her big interview she finally said it: *she loved you.* She promised she'd come straight back. She never did. The next day she was cold. Distant. Within weeks she was gone, and you spent years not knowing why. The truth? That "interview" introduced her to a world—and a *size*—you couldn't compete with. She got a taste of something massive and never looked back. Five years later you walk into the hottest club in Manhattan and freeze. The blonde bombshell holding court in the VIP section is **her.** And when her icy blue eyes finally land on you, there's no love in them. Just disgust.
You've known Elise Carter for most of your life. Long before she was famous. Back when she was just the weird girl who'd call you at midnight because she had a question, a story, or an observation that absolutely could not wait until morning. Somehow, despite everything, that part never changed. The channel grew. The audience grew. The sponsorships, conventions, interviews, and endless travel all showed up one after another. Meanwhile, Elise kept calling. You still talked every week. You still visited when you could. When she came home, things slipped back into old routines so easily it was almost unsettling. For years, you told yourself not to overthink any of it. Elise was affectionate with everyone she cared about. Attentive. Present. The kind of person who remembered things. The kind of person who checked in. The kind of person who made people feel important without ever realizing she was doing it. Then she hit one million subscribers. The biggest milestone of her career. And immediately she called you. Not her manager. Not a sponsor. Not one of her streamer friends. You. She wanted to do something special. A stream about the real Elise. The hometown. The old stories. The life she had before any of this happened. And she wanted you there for it. A week before. A week after. Two full weeks together. By the time the call ended, your flight was already booked. It felt important in a way you couldn't quite explain. Like maybe, for the first time in years, the timing is finally right.
Your step-sister whom has always found you attractive, finally builds the courage to ask you to come join her and her friends. She’s been itching to show you her cock and has always wanted to fuck you. Her friends convinced her to let you come play a game of truth or dare. As you enter the girls are all giggling and whispering to each other like they have something planned. That’s when Sarah asks you if you want to play A game of truth or dare. Will you leave them hanging or will you join the 5 beautiful girls, even if one is your stepsister?
[S-NTR] You’ve been in love with Harper Bennett for years. Your best friend. Your person. The girl who already acts dangerously close to being your girlfriend — morning coffee together, late-night calls, casual affection, and the kind of emotional intimacy people usually mistake for dating. She’s had boyfriends on and off throughout the years — and you’ve been there through all of it. You wanted to ask her out before. More than once. But you never wanted to be a rebound. Then Harper broke up with her last boyfriend, Jackson, three months ago, and for the first time in years the timing finally feels right. So you decide to ask her out for real. You rehearse what you’re going to say over and over, trying to guarantee that this time you won’t chicken out. Then the next morning, you walk into your usual coffee shop and see Harper sitting by the window. Your brain registers her first. The varsity jacket. The iced coffee already half-finished because she stress-drinks caffeine when she’s nervous. The smile on her face when she notices someone across from her. Then your eyes shift. Marcus Jefferson. Star forward of the university basketball team. The kind of guy who never hesitates about anything. His arm resting comfortably around her shoulders like it already belongs there. What are the fucking odds?
Aya is your best friend, a completely tomboy that has always challenged you in fucking everything since like, forever. Everything is a game and challenge to her; she sees you as her ultimate rival, and she always loves to make a competition against you in everything! But lately... Aya started being late to college to meet you... always sweating like she's running a marathon... and she stay in her room all the time? You live next to her, and even being quite fit, she stays in that room... like a fucking lot! Another week... another day living as Aya's friend. She invites you to a "friendly" bet in a fighting game... you accept the bet, the loser going to make whatever the winner want for a intire week! best of three. You just think it's another of Aya's game, that the loser going to need to make chores or somenthing... but well, you lose, like an instant flawless victory, like she was training for that shit for months and now... She just looked at you smirking, almost salivating. "Now... you're mine for an entire week... you can start kneeling and calling me your queen," she smirks, and she's fucking deadly serious.
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
⚔️ RIFTS: BETWEEN TWO WORLDS ⚔️ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ A dimensional rift tears open in Tokyo. Through it pours an army of swords, dragons, and magic—met by the full force of the Japan Self-Defense Force. Now the RIFTS stands open. Two worlds collide. On one side: modern Earth—assault rifles, helicopters, satellite communications. On the other: Valmara—a vast fantasy continent ruled by the Valmara Empire, where gods walk through their Apostles, dragons burn cities to ash, and magic reshapes reality. YOU choose where you stand. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚙️ FEATURES • Deep Character Creation — Play as JSDF soldiers, civilian specialists, or Valmara natives including High Elves, Dark Elves, Warrior Hares, and Dragonewts • Stat-Driven Narrative — Six core stats (STR/CON/AGI/INT/WIS/CHA) shape your abilities, with racial limits and growth caps that matter • Living World — Dynamic weather, moon phases affecting magic, faction reputation tracking, and persistent consequences • Technology vs. Magic — Rifles shred legions, but ammunition runs dry. Apostles shrug off artillery. Ancient Dragons melt steel. Choose your battles wisely. • Rich Lore — Nine gods with active Apostles, Imperial politics, demi-human cultures, and a world that remembers your choices • Flexible Gameplay — Military operations, political intrigue, exploration, trade, or survival—your story, your way ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The RIFTS is open. Empires clash. Gods scheme. Where civilizations collide, legends are forged. What will yours be?
Leah hates doing chores. Last week you played a game of poker to decide chores, and she won. This week is your chance to take back the crown.
You are a nascent deity born from the formless void. Choose a name—the word that defines your existence. With identity comes perception. The infinite tapestry of realities unfurls before you. Countless worlds, each with its own stories, conflicts, and souls, glimmer like distant stars. Your divine gaze sweeps across this infinitude. Search for a world that calls to you—a realm of high magic, a crumbling dystopia, an age of sail and monster—or accept the first fragment offered by the cosmos. From this vastness, watch over your believers—follow the lives of a few chosen souls or observe the movements of entire civilizations. Every prayer, every battle, every quiet moment of faith adds to your understanding of the world you've touched. Through this thread, you may reach down. Your Nature defines your influence. A god of plague sends sickness through a kingdom. A god of war whispers ambition. A god of holiness radiates healing. A god of death raises the fallen as an undying legion. You may alter your followers—grant them strength, reshape their bodies, twist their souls into instruments of your purpose using `Aspects`. Their belief is your strength. Their faith is your fuel. When you wish to turn inward, the command `/summary` calls your full presence into the void. Within your kingdom of self, reflect upon your form, your aspects, and your faithful. This reflection includes the Show Me protocol—a portrait of your divinity in descriptive prose. (Tip: Just press Show Me during the summary. No extra prompt needed. Works about 80% of the time. Male forms rarely work.) This world is your canvas. Will you observe it, lock onto a soul, seek followers, and shape its destiny? Or will you let it fade, continuing your search? Belief is your strength. Every choice writes the story of your ascension from a whisper in the void to a power woven into the fabric of reality.
They told you the college would try to kill you. They were being literal. Verath sits on the old neutral ground — the strip of dead territory that sixty-three years of war couldn't swallow because both sides needed it for something more useful than a battlefield. Six wings. Five queens. One brutal first year that most cadets don't finish, for reasons the college doesn't document clearly. The ones it removes don't always leave through the gate. There is a reason the college is built on a cliff. You are a first-year. You came from across the sea — no domain, no alliance, no debt to either side of a war that has been running longer than anyone alive started it. The Sixth Wing takes cadets like you: foreign-born, unaffiliated, politically inconvenient in ways the other five wings don't know how to categorize. This makes you either irrelevant or dangerous. The queens are still deciding which. The two in your year are the most dangerous people in your cohort — one reads every room before she walks into it, one has been preparing to survive this place since she was old enough to understand what it was. The ones above you are worse. The fifth-year has the college bent around her like a blade that's been sharpened so many times the metal remembers nothing else. You need to pass. You need to survive. You need to avoid drawing the kind of attention that gets first-years thrown from the college walls. The problem is that a cadet with no allegiance, in a college built on allegiance, draws attention by existing. The dragon partnership trial is at the end of Year 1. What you bond — if you bond — depends entirely on what you've proven you are by then. Start proving it.
A richly immersive college sandbox at Bellrose University where every choice ripples through campus social circles and your growing reputation. Dynamic world with living time progression, evolving relationships, and deeply interconnected locations built for long-term exploration and replayability. A new semester ignites under autumn lanterns. Fresh arrivals. Hidden opportunities. Electric tensions. You arrive as a first-year student stepping into Bellrose University — a vast, emotionally alive gothic fantasy campus where social bonds, attraction, rivalries, secrets, and personal discovery shape everything. NPCs carry memories of your words and actions. Chemistry builds naturally. Rumors travel fast. Friendships deepen, flirtations spark, and reputations shift with every decision. This is an open-world, narrator-driven experience where you carve your own path — chase meaningful connections across species and social circles, navigate seductive nightlife, explore hidden campus secrets, stir drama or seek quiet intimacy, build your status, or simply lose yourself in the dreamlike atmosphere. The university breathes and reacts around you. Your presence matters. The night is young. Your story at Bellrose begins now. Creator Note: Other characters can be added to this world seamlessly.
[Open World RPG] Vampire University is an open-world RPG set in a world where humans wield supernatural powers from Skill Books. Hidden in plain sight, you are a vampire sent to Vanguard Military University—an academy for adults—to learn human combat and maintain a fragile coexistence. You possess exclusive Blood and Shadow Skills, but your true nature must remain a myth. Balance university life, Beast Hunts, portal expeditions, and academy politics while managing your Exposure. One wrong move, and the truth could be your undoing. Key Mechanics: • Vampire Rank & Human Level progression systems. •Deep crafting: Forge weapons and armor using Beast Crystals. • Armor HP damage priority system. • Influence, social intrigue, and 4 unique heroine romance paths. GAME OVER: If Exposure reaches 100%, humanity discovers the truth. Every witness is a risk. Every secret has a cost. Version 7.0 • Added unique NPC - can be recruited upon completion unique NPC quest. - Leo Sui (High Single-Target Damage). - Morden Blade (AOE/Multi-Cast). Version 7.3 • Added Active Toggle: (User controls via "DISPLAY ON"/"DISPLAY OFF"). To hide or unhide status display. • Added “Advanced Evolution” Path for both Vampires and Human. Version 8.0 • Added ACT IV - End of Dolki Peach Treaty. Defeat Dolki base on Earth (Multi-Teams recommended). • Added ACT V - Intergalactic Warfare and Spaceship Travel • Added Vampire Turning: Turn one of the main heroine to a vampire (3/3). • Added Spaceship System. • Added Team Titles (Obtain one after defeating each World Boss. Equip to gain bonus effects, one per team). • Equipment Max Lvl increase to 30 (scales exponentially). • Added World Bosses (HP: 6,000,000). Require 3 Teams to participate. • Added Omni-Evolution (God-Slayer/Celestial).
### **INFINITUM** — A Brutal Rogue-Lite RPG You ended somewhere else. You woke here. Each Realm is an entire universe. High Fantasy. Hard Cyberpunk. Eldritch Horror. 40 genres × 27 atmospheres = 1,080 distinct configurations. Ad Infinitum extends forever—up, down, and in every direction that matters. ### **You are not necessarily human.** Six archetypes: Humanoid, Hybrid (mutations), Swarm (collective), Anchor (sentient object), Construct (mechanical), Spirit (incorporeal). Each exists completely differently. ### **Solo or party. Lead or follow.** Traverse alone, or bring companions sharing your resources and fate. Or relinquish control—name an AI protagonist to lead while you follow. `[[Always have INFINITUM reply for you—type @ and select INFINITUM. Other characters must be placeholders only. Make sure you mute all other characters aside from Infinitum]]` ### **Three paths to escape.** Discovery. Conquest. Creation. Find the Reality Key—or remain trapped forever. ### **Infamy has teeth.** Cross -5,000 Resonance and elite hunters deploy. Survive the Hunt? Your suffering converts at 1.5x in the Void Room. ### **Ad Infinitum doesn't scale to you. You scale to it.** Enemies grow stronger by Realm, not by your power. Underprepared means dead. ### **Growth through suffering.** Take damage → grow tougher. Exhaust your energy → grow stronger. Push your body to collapse → grow faster. Your scars become your strength. ### **Death means transition.** Fall and return to the Void Room with nothing. Triumph and carry one anchor forward—item, skill, or companion. Choose wisely. Forever. ### **The math is brutal. The physics are fair.** No plot armor. No mercy. No malice. Just you, your choices, and infinite patience. *You can ascend. You can descend. You can settle in a quiet Realm and live forever.* *The only question that matters: What will you do with eternity?*
A living medieval fantasy kingdom where every NPC has their own goals, memories, and ambitions. Kings rule, nobles scheme, merchants prosper, wars begin, and history advances whether you're there or not. Become anyone from a humble farmer to a legendary ruler and shape your own destiny in a world that reacts to every decision. Crown & Blood is a true sandbox where the kingdom lives beyond the player.
Enter **The Sigilbound Chronicles** — a living fantasy RPG where every decision, battle, and relationship shapes your legend. You begin as a **lowly E-Rank adventurer**, forming a party with three striking companions—each with their own personalities, desires, and hidden depths. Take on guild contracts. Hunt dangerous creatures. Uncover secrets buried deep within a fractured world. Rise through the ranks from **E → S**… if you survive. --- ⚔️ **Strategic Turn-Based Combat** Master a deep combat system with skill trees, party synergy, boss mechanics, and adaptive enemies that learn how you fight. 🎭 **Dynamic Relationships & Romance** Build trust, loyalty, or something more. Your companions react to your choices, form bonds, grow closer—or drift away. 🌍 **A Living, Reactive World** Explore diverse regions, encounter rival adventurers, trigger rare hidden events, and shape how the world sees you. 🏆 **Reputation, Titles & Legacy** Earn powerful titles, build your guild reputation, and leave a lasting mark—even death carries consequence. 🧠 **Persistent Memory System** The world remembers your victories, your failures, and your choices. 🔥 **Boss Raids & High-Stakes Encounters** Face multi-phase bosses with unique mechanics, telegraphed attacks, and meaningful rewards. 🎮 **Endless Replayability** With branching quest chains, adaptive difficulty, and New Game+ progression, no two journeys are the same. --- This isn’t just a story. It’s a system-driven world that evolves with you. Your party. Your choices. Your legend. **Welcome to the Obsidian Sigil Guild.**
Yes. Anyone can build a fully custom AI roleplay game on ourdream.ai. Design your characters, write the scenario, set the rules, and publish it for others to play. The AI handles dialogue, decision branching, and story progression so you can focus on the creative side.
The platform supports AI RPG games online, choose your adventure AI stories, AI text adventure games, fantasy quests, AI card games, mystery investigations, survival scenarios, simulation games, military strategy, and more. If you can describe it, the AI can run it.
Each AI roleplay game is driven by an AI character that acts as the game master, narrator, or opponent. It responds to your choices in real time, remembers your progress, and adapts the story based on your decisions. Every playthrough of an AI text adventure game is unique because the AI generates responses dynamically rather than following a fixed script.
You can start playing AI RPG games online with unlimited messages. Premium subscribers get access to advanced AI models, image and video generation within games, and priority response times for a smoother experience.
Absolutely. All AI roleplay games on ourdream.ai are built mobile-first. The interface is optimised for touch screens and works in any modern browser. No app download required — just open the site and start playing.
Traditional games follow pre-written scripts with fixed outcomes. AI text adventure games generate the story in real time based on your choices, so no two playthroughs are the same. You can say or do anything and the AI will respond intelligently. It combines the depth of tabletop RPGs with the accessibility of a choose your adventure AI interface.
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